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Fallout 4 Ps4 Settlement Mods : explorez les possibilités infinies de la création de colonies



Topical themes aside, building settlements in Fallout 4 is pleasant. In the process, you may find you want even more options for fleshing out your settlements, either to fit a theme or make the lives of your citizens just a little more vivid with interesting decor and functional items. The following mods solve many problems related to settlement building, from overlooked functionality issues to critical missing tools and increased aesthetic and design options. If you want to live out The Sims in Fallout 4 or just want to make the Workshop assets more practical, this the list for you.




Fallout 4 Ps4 Settlement Modsl



While the Workshop is generally well organized, there are many functions the feature curiously does not have, functions that could make building and designing for long periods of time much easier. Workshop Plus solves a lot of those little problems, giving the player some of the time saving tools that are usually performed by console commands, like flight (replacing tcl). It also offers some instinctual modifications like undo/redo hotkeys, cloning tools, autosave, and a Free Build mode (replacing tgm). If you plan to spend long hours building your settlements, then you absolutely must use this mod.


If you have big plans for your settlement, you may want to start it in a way that only scorched earth can facilitate. With Grounded, you get completely flat settlement space, free of all clutter but most importantly, free of the many dips, hills, and unevenness that prevent ideal building conditions. Given how rocky and unsteady some settlements are, this mod helps make the most efficient use of your space. But as a bonus, it also lets you choose a texture for the flattened ground as well.


Junk fences are ideal for outer settlement fortification, but unfortunately, the gaps between each panel are still wide enough for bullets to get through. Solve that problem with Snappable Junk Fences, a mod that makes the outer fences seamless by making them snappable and able to connect to flooring.


Settlements and being able to build them piqued many gamers' interests when Bethesda announced their inclusion in Fallout 4. Unfortunately, settlement building proved to be less than fulfilling for a large amount of players. Enter in AndrewCX's Unlockable Settlement Objects mod, which allows players to build items such as cars, hospital beds, custom floors and more.


This mod by Vicyorus works amazingly well in conjunction with the Unlockable Settlement Objects mod above. Even on its own, the cheat container is invaluable. Holding 60,000 units of building resources, your settlements will be constructed in no time.


This delightful mod by DayCraftMC crafts a cleaning station that you can use. What does it do? Well...it takes your junk, purified water, and abraxo and "cleans" the items, giving you shining toasters, brand spanking new pool balls, etc. This is great for decorating settlements, especially vaults where you want to include new items but only have ones dirtied by the wasteland.


Fallout 4's new Wasteland Workshop DLC doesn't play nicely with some of the game's must-have mods, but luckily there's an easy fix. We'll show you how to get everything back in tip-top shape so you can make epic arenas and paste neon signs all over your settlements.


Despite being one of the biggest features of Fallout 4, it's no secret that settlement building hasn't been very popular with a large portion of the player base. If you're one of those who do enjoy it, however, you'll want to grab this mod because it makes settlement building so much better. Just as its name indicates, Unlocked Settlement Objects (USO) allows you to use significantly more assets in workshop mode to customize all the settlements in the game. Or just the very best ones.


In addition to unlocking a ton of new items, the mod also brings some neat features to the table. Among other things, USO has a better categorization system than the default one, adds a number of reskinned items, lets you use complete structures like cabins and monuments, lets you build NPCs, and more. If you're using the SimpleGreen from the same author, you can even plant a bunch of trees and make a cozy forest settlement for yourself.


It should be noted that it can be a bit tedious to get the houses in the right position to be placed on the ground. It helps to rotate the structures and move around before you get the spot where a house can be placed. Some settlements may be a bit more difficult to work with than others, but with a little patience you can give any settlement a ton of new homes.


But while settlements are useful for gathering all your resources in one place, it's generally more helpful to access your stockpiles of goods from any settlement: That way you won't lose time constantly traveling back to the same town just to drop off some junk or pick up a weapon.


To view your supply lines, check out the map on your Pip-Boy and you'll see an option (highlighted at the bottom of the screen) to "show supply lines." Click that and you'll see all your supply lines light up, which will let you figure out which settlements still need to be connected:


You can create supply lines between any settlement, but you'll need different settlers to connect all your settlements. If a settler is already en route to a settlement, don't send them to a different settlement or you'll break the supply line you already have.


If you've established a supply line but your settler hasn't arrived in town yet, just sleep for a few hours (find a bed and choose the number of hours you want to stay) and then fast travel to the settlement you want to upgrade. Your settler should have arrived by then, which will allow you to start building up that remote settlement with all the resources you've collected in the original settlement.


Mods that implement changes to the workshop parent script or the workshop bench. Some mods that extend the borders of settlements could be placed here if no other settlement mods, scrapping mods, or world edits are present.


New settlements and some player homes must hook into Workshop Parent to function properly. Do not uninstall in the middle of a play-through. Where these fall on your Framework may be determined by other mods in your load order and may work best placed at the end. They also have a tendency to run together with new quests.


Any mod that adds a new settlement or player home requires a new game for edits to work properly and hook into Workshop Parent properly. Workshop Parent runs prior to the Chargen screen at the beginning of the game.


There's a feeling that Microsoft has edged ahead in the exclusives this year, and Gears is almost as big a player in that as Halo. Alongside Gears 4, The Coalition's Rod Fergusson also announced the Gears of War Ultimate Edition, a remade collection of the first game for Xbox One. Although not due until holiday 2016, this trailer gives fans a fair chunk of gameplay to enjoy, albeit without the frenetic locust rush which the series is famous for, instead featuring a pair of COG soldiers stalking a fearsome foe through an abandoned settlement. 2ff7e9595c


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